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Reboot

Overview

A service design project in collaboration with Getliņi EKO — research, concept development, and service design to close the gap between people who care about waste and the systems that should make it easy to act.

I was involved across all phases of the project. In the research phase I was one of the core contributors to stakeholder interviews and ethnographic research, investigating the problem from multiple angles. During ideation I drove deep research into idea generation and concept development, facilitated co-creation workshops with stakeholders, and helped shape the overall system architecture of the solution. I built the digital platform prototype using Figma AI mockups and contributed to the visual delivery of the final concept.

Categories

End to end service design process

Waste management

Client

Getlini Eko

Duration

12 weeks

Problem

People in Latvia want to reduce waste but the systems around them make it easier to throw things away than to repair or exchange them.

Latvia needs to cut waste going to landfill from over 90% to 10% by 2030. Getliņi EKO, one of the largest waste management facilities in the country, was building a new education centre. The brief was to design an exchange and repair space people would actually use. The harder question was why they were not using the ones that already existed.

Research & Discovery

What we found changed how we framed the entire problem.

We began with a broad exploration of how Riga residents relate to the things they own, interviewing residents and commuters, observing behaviour in everyday settings, and surveying a wider group across Latvia, alongside desk research into circular economy projects elsewhere in Europe.

What we found was people actually cared about waste and discharging them properly. They were navigating a system that made caring inconvenient at every step for them. The core obstacles they complained was distance, unclear information, and an emotional weight that was difficult for them to navigate.

Research Methods

01

Qualitative interviews with Riga residents and commuters

02

Bilingual survey across Latvia, 36 participants

03

Online and in-person ethnography

04

Co-creation workshop with Getliņi staff and residents from Riga and Kuldiga

05

Prototype testing with local participants

Key Insights

Distance is the strongest predictor of disengagement, not attitude.

86% of people said they would skip an event if travel was inconvenient. People are not choosing convenience over sustainability. They are choosing the only option that fits into their actual day.

Sentimental attachment is an overlooked barrier, not a side detail.

61% kept objects past their usefulness because of the memories attached to them. Most sustainability services treat this as irrelevant. We treated it as the design opportunity.

Unclear information stops people before they start.

68% did not know which items would even be accepted anywhere. The system was not failing because people did not want to participate. It was failing because nobody had made participation legible.

How Might We

How might we create a hybrid ecosystem that gives people a physically interactive and emotionally engaging way to rethink the value of the things they own.

Solution

Rather than designing a single service, we designed a layered ecosystem where each part addresses a different moment in someone’s relationship to an object, from the decision to let go of it, to the journey of giving it away, to what happens to it next.

Through the co-creation workshop and research synthesis, we identified three points where the existing system was most broken and most open to change: the distance people had to travel, the uncertainty about what was even allowed, and the emotional weight of throwing something away with no story attached to it.

Key Outcomes

80%

of prototype testers said storytelling or community features would make them return

9

local participants validated the emotional design direction in prototype testing

Getliņi committed to taking initiatives to implement the concept

Getliņi received the concept and committed to taking initiatives to implement it. We tested the prototype with residents from Kuldiga and Riga, people who live with this problem every day.

What stayed with us from that testing wasn't a metric. It was hearing people talk about the objects they keep because of the memories attached to them. That emotional connection to things was something most sustainability services completely overlooked. We designed Reboot around it. Getliņi saw that and responded to it.

Reboot

Overview

A service design project in collaboration with Getliņi EKO — research, concept development, and service design to close the gap between people who care about waste and the systems that should make it easy to act.

I was involved across all phases of the project. In the research phase I was one of the core contributors to stakeholder interviews and ethnographic research, investigating the problem from multiple angles. During ideation I drove deep research into idea generation and concept development, facilitated co-creation workshops with stakeholders, and helped shape the overall system architecture of the solution. I built the digital platform prototype using Figma AI mockups and contributed to the visual delivery of the final concept.

Categories

End to end service design process

Waste management

Client

Getlini Eko

Duration

12 weeks

Problem

People in Latvia want to reduce waste but the systems around them make it easier to throw things away than to repair or exchange them.

Latvia needs to cut waste going to landfill from over 90% to 10% by 2030. Getliņi EKO, one of the largest waste management facilities in the country, was building a new education centre. The brief was to design an exchange and repair space people would actually use. The harder question was why they were not using the ones that already existed.

Research & Discovery

What we found changed how we framed the entire problem.

We began with a broad exploration of how Riga residents relate to the things they own, interviewing residents and commuters, observing behaviour in everyday settings, and surveying a wider group across Latvia, alongside desk research into circular economy projects elsewhere in Europe.

What we found was people actually cared about waste and discharging them properly. They were navigating a system that made caring inconvenient at every step for them. The core obstacles they complained was distance, unclear information, and an emotional weight that was difficult for them to navigate.

Research Methods

01

Qualitative interviews with Riga residents and commuters

02

Bilingual survey across Latvia, 36 participants

03

Online and in-person ethnography

04

Co-creation workshop with Getliņi staff and residents from Riga and Kuldiga

05

Prototype testing with local participants

Key Insights

Distance is the strongest predictor of disengagement, not attitude.

86% of people said they would skip an event if travel was inconvenient. People are not choosing convenience over sustainability. They are choosing the only option that fits into their actual day.

Sentimental attachment is an overlooked barrier, not a side detail.

61% kept objects past their usefulness because of the memories attached to them. Most sustainability services treat this as irrelevant. We treated it as the design opportunity.

Unclear information stops people before they start.

68% did not know which items would even be accepted anywhere. The system was not failing because people did not want to participate. It was failing because nobody had made participation legible.

How Might We

How might we create a hybrid ecosystem that gives people a physically interactive and emotionally engaging way to rethink the value of the things they own.

Solution

Rather than designing a single service, we designed a layered ecosystem where each part addresses a different moment in someone’s relationship to an object, from the decision to let go of it, to the journey of giving it away, to what happens to it next.

Through the co-creation workshop and research synthesis, we identified three points where the existing system was most broken and most open to change: the distance people had to travel, the uncertainty about what was even allowed, and the emotional weight of throwing something away with no story attached to it.

Key Outcomes

80%

of prototype testers said storytelling or community features would make them return

9

local participants validated the emotional design direction in prototype testing

Getliņi committed to taking initiatives to implement the concept

Getliņi received the concept and committed to taking initiatives to implement it. We tested the prototype with residents from Kuldiga and Riga, people who live with this problem every day.

What stayed with us from that testing wasn't a metric. It was hearing people talk about the objects they keep because of the memories attached to them. That emotional connection to things was something most sustainability services completely overlooked. We designed Reboot around it. Getliņi saw that and responded to it.

Reboot

Overview

A service design project in collaboration with Getliņi EKO — research, concept development, and service design to close the gap between people who care about waste and the systems that should make it easy to act.

I was involved across all phases of the project. In the research phase I was one of the core contributors to stakeholder interviews and ethnographic research, investigating the problem from multiple angles. During ideation I drove deep research into idea generation and concept development, facilitated co-creation workshops with stakeholders, and helped shape the overall system architecture of the solution. I built the digital platform prototype using Figma AI mockups and contributed to the visual delivery of the final concept.

Categories

End to end service design process

Waste management

Client

Getlini Eko

Duration

12 weeks

Problem

People in Latvia want to reduce waste but the systems around them make it easier to throw things away than to repair or exchange them.

Latvia needs to cut waste going to landfill from over 90% to 10% by 2030. Getliņi EKO, one of the largest waste management facilities in the country, was building a new education centre. The brief was to design an exchange and repair space people would actually use. The harder question was why they were not using the ones that already existed.

Research & Discovery

What we found changed how we framed the entire problem.

We began with a broad exploration of how Riga residents relate to the things they own, interviewing residents and commuters, observing behaviour in everyday settings, and surveying a wider group across Latvia, alongside desk research into circular economy projects elsewhere in Europe.

What we found was people actually cared about waste and discharging them properly. They were navigating a system that made caring inconvenient at every step for them. The core obstacles they complained was distance, unclear information, and an emotional weight that was difficult for them to navigate.

Research Methods

01

Qualitative interviews with Riga residents and commuters

02

Bilingual survey across Latvia, 36 participants

03

Online and in-person ethnography

04

Co-creation workshop with Getliņi staff and residents from Riga and Kuldiga

05

Prototype testing with local participants

Key Insights

Distance is the strongest predictor of disengagement, not attitude.

86% of people said they would skip an event if travel was inconvenient. People are not choosing convenience over sustainability. They are choosing the only option that fits into their actual day.

Sentimental attachment is an overlooked barrier, not a side detail.

61% kept objects past their usefulness because of the memories attached to them. Most sustainability services treat this as irrelevant. We treated it as the design opportunity.

Unclear information stops people before they start.

68% did not know which items would even be accepted anywhere. The system was not failing because people did not want to participate. It was failing because nobody had made participation legible.

How Might We

How might we create a hybrid ecosystem that gives people a physically interactive and emotionally engaging way to rethink the value of the things they own.

Solution

Rather than designing a single service, we designed a layered ecosystem where each part addresses a different moment in someone’s relationship to an object, from the decision to let go of it, to the journey of giving it away, to what happens to it next.

Through the co-creation workshop and research synthesis, we identified three points where the existing system was most broken and most open to change: the distance people had to travel, the uncertainty about what was even allowed, and the emotional weight of throwing something away with no story attached to it.

Key Outcomes

80%

of prototype testers said storytelling or community features would make them return

9

local participants validated the emotional design direction in prototype testing

Getliņi committed to taking initiatives to implement the concept

Getliņi received the concept and committed to taking initiatives to implement it. We tested the prototype with residents from Kuldiga and Riga, people who live with this problem every day.

What stayed with us from that testing wasn't a metric. It was hearing people talk about the objects they keep because of the memories attached to them. That emotional connection to things was something most sustainability services completely overlooked. We designed Reboot around it. Getliņi saw that and responded to it.

Book a call, and I'll take care of the rest

©Vishvak Rajendran 2026. All rights reserved.

Book a call, and I'll take care of the rest

©Vishvak Rajendran 2026. All rights reserved.

Book a call, and I'll take care of the rest

©Vishvak Rajendran 2026. All rights reserved.